Cases

showing the logo for the case

Kideo

We localize our apps to 12 common languages. We make buttons big enough. We make sure we have a images and backgrounds with high contrast. We do not save or share any personal data about our users.

showing the logo for the case

Tamooz

As a Design studio, ethics is in our core values, especially when we are designing products and experiences for children.

showing the logo for the case

Maneno

We have used the D4CR guide to support the redevelopment and launch of our reading app Maneno for its UK debut by actively involving children in engaging and interactive user workshops to help ensure features are developed and designed with their needs in mind. We have also redressed a lot of our community features to support children's right to privacy.

showing the logo for the case

Illustrious North

At Wear-Abouts / Illustrious Lab we have followed the D4CR guide as much as possible considering the project size and budget to implement a certain number of tests. We are still using it as we follow a test cycles approach.

showing the logo for the case

Ledon

At Ledon Play, we use children as part of our design for play and insist on the qualities of co-creation, collaboration and play always is made from the perspective of the participants.

showing the logo for the case

Defining Diversity at Toca Boca

Toca Boca has a vision of not excluding any kids in their products.

showing the logo for the case

ArtCenter: College of Design

We use the principles on many different projects in our classes.

showing the logo for the case

Lego

We started with our D4CR guidelines and created our own 5 design principles for our team now we are co-working these with all the others digital designers in LEGO to make them a global Lego thing.

showing the logo for the case

Kolding School of Design

We let our Play Design master students familiarize themselves with the D4CR guide, as a part of a course in child-centred design for play.